Your only tool is a LIDAR scanner, a device which covers the otherwise invisible scenery in a field of bright dots. Knowingly riffing off the likes of Dear Esther and Gone Home, Scanner Sombre is a 'walking simulator', if you must, but one that cleverly sidesteps much of the dreary debate about the genre by making a virtue of its own exploration. You're an unnamed, mute spelunker, navigating a series of caves that are rendered in total darkness as you work your way up to the surface. It's got the same cold, detached beauty of older games like Uplink and DEFCON, and in its blunt minimalism it feels like a throwback to those earlier titles after the cartoon excesses of Prison Architect (a game whose coldness and commentary lay somewhat subversively beneath its surface). Scanner Sombre feels every inch the Introversion game, though.
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