We will not go into much detail on using Sprites, as that is one of the next topics I will cover in much greater detail. We are going to create a very simple application, basically a sprite backdrop, a camera, a blueprint and the text Hello World. If you haven’t got one, head back to the Epic launcher and create one now. At this point you should have a new “Blank” project created. If you are confused about something, try the video instead and you might find some clarity… So if you are jumping right in and completely new to Unreal, I would suggest you start there. This tutorial and the previous one combined contain basically the same content as this video tutorial version. By the way, with each tutorial I assume you are familiar with the subject matter of the tutorial that came before it. Instead we were focusing more on learning our way around the Unreal Engine interface. In the previous tutorial we created a new project but didn’t really go anywhere with it.
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